It’s October, which means people are taking on a lot of monthlong activities that end in -tober. Inktober. Rocktober. And this year, I’ll be participating in DevTober, working on a bit of gamedev every day. Which I do anyway, but the Tober makes it more fun!
For the last week, while recovering from copious con-crud, I’ve been working on a fixed screen platformer about a goblin trying to protect their warren from invading humans.
I’ve created placeholder pixel art for the player’s goblin, their babbies, and some horrible knights looking to murder them all, as well as a “goblin warren” tileset and tentative level layouts.
(Actually, I did two tilesets – the first had 8×8 tiles and I wasn’t really happy with the look so I remade it 16×16. The goblins are still 8×8, though the knights are also 16×16.)
This week I’ll be working on the game’s logic – as of this dev log the gobbo can run around, jump, and go up and down stairs, but that’s it – the enemy just sits around and the babby gobbos haven’t been implemented.
At this point I think I’ll have the Knights just wander around until they spot a goblin, at which point they’ll go chase it. If they catch you, you lose a life. If they kill all the babbbys it’s game over. You can only eliminate knights by stabbing them in the back.
But we’ll see. This will be a minigame marathon project so as soon as I have a fully viable version I’ll move on, though of course if there’s interest I’ll make an actual polished game out of it.