Minigame Marathon is a challenge in which I endeavor to produce a number of small limited-scope games quickly, spending no more than a week on each. The goal is to both build up my game development portfolio a bit, and to sharpen my skills by taking on a variety of very different game projects. Each game is centered around a specific mechanic and small in scope, little more than the minimum necessary to qualify as a game.After completing each game I’m planning on releasing them through my mailing list, free to download for all comers. I’ll record a breakdown video where I discuss the game, its core mechanic, and the process of playing it. And that’s it. I move on to the next project. That’s not to say I won’t ever go back to a project and develop it into a larger scale game, especially if there’s interest in it. But for now, the plan is to keep stretching and growing with different small game projects.